hp needs more coffee...

HystericalParoxysm on ModtheSims and often elsewhere.

Mostly a TS3 Siimblr for my CC and WIPs, and to dump my pics and whatnot. Probably some of my art, writing, and a few other random things too.

Not sure I’m entirely done tweaking her, but I love her already.  I think she needs a girlfriend with a half-shaved head and a lot of tattoos.

Just finished making over this awesome little pink haired chick (she was originally Claire Ursine), who was at the pool for some reason while I was editing her.  Went to send her home and she walks out to find Cycl0n3 Sw0rd’s, uhhh… sword, unsheathed.

Turn the camera around and… Eheee yeah I think she’s noticed he’s naked!

thesadchicken:

ugliest hat ever

Not quite:

(via hannibalgivesmetheweirdestboner)

… brb buying more aida cloth…

… brb buying more aida cloth…

(Source: decoratedskin, via witchylana)

buckleysims:

S-Club’s 3-D eyelashes look awesome, except when you have a hairstyle that overlaps the eyes and the lashes bleed through the mesh. My fix corrects this issue by changing the layering priority of the lashes in each texture’s CASP.

You will still need S-Club’s eyelash meshes and designs, found here. I only altered the CASP files, so to use this either A) delete S-Club’s original eyelash packages (but ONLY the ones with the word “casp” in the title) and replace them with my fixes or B) place my fixes in your overrides folder. I decided to keep the original names of each package essentially the same so you can easily tell which of them to use, but I fixed both design set 3A and design set 3B. I don’t use the earlier sets in my game, so I don’t know if they have the same issue, but I can correct the layering on those too if anyone wants them. =)

Download S-Club Eyelash Design 3A CASP Fix HERE.

Download S-Club Eyelash Design 3B CASP Fix HERE.

I hope that wasn’t too confusing, but if you need any more help please let me know! Also, if you’re still not sure what this does, click the pictures to blow up the image and check out her left eye. :) It’s kind of hard to see on these smaller screenshots, but the clipping drives me crazy! XD

Credits: S-Club for the amazing eyelashes and Peter and Inge Jones for S3PE. <3

(via huntereyessimblr)

ohfuckyeahcillianmurphy:

Cillian Murphy by Rich Gilligan for Cara magazine, outtakes (X)

Well I know what hairstyle I’m making next…

(via lecterings)

De-floofing almost complete - worked from back/bottom to front/top so you can see the bit at the very front that&#8217;s not been done yet.  Don&#8217;t want to remove all the volume, just sorta&#8230;. comb it down a bit.
Also man I am never working on anything in Max again without coloured lighting.  Everything looks better in teal and purple and gold.

De-floofing almost complete - worked from back/bottom to front/top so you can see the bit at the very front that’s not been done yet.  Don’t want to remove all the volume, just sorta…. comb it down a bit.

Also man I am never working on anything in Max again without coloured lighting.  Everything looks better in teal and purple and gold.

Allllmost done - just need to fill in a little on the right, and bring the front hairline down a little further on the forehead, add little detail strands, and tweak for maximum sexy.But I&#8217;m kind of starting to worry that it might be too poofy and sticky-uppy.  Is it too poofy and sticky-uppy?

Allllmost done - just need to fill in a little on the right, and bring the front hairline down a little further on the forehead, add little detail strands, and tweak for maximum sexy.

But I’m kind of starting to worry that it might be too poofy and sticky-uppy.  Is it too poofy and sticky-uppy?

Things I have today:1) A migraine2) ALL THE LAUNDRY to do3) Grumpy children4) Fabulous hair

Things I have today:
1) A migraine
2) ALL THE LAUNDRY to do
3) Grumpy children
4) Fabulous hair

PSA to downloaders of custom content:

If you are downloading a new mesh, and there is not a poly count somewhere on the download, DO NOT DOWNLOAD IT!  There seem to be a lot of creators who either don’t know to keep poly counts low, or don’t care, or somehow think that high poly = good quality.  It doesn’t - and some unsuspecting person filling their game with high poly items may end up permanently damaging their hardware due to over-strain.

I just came across a set of stuff with over 1000 notes… with a set of ~93k poly shoes (and that was not the only crazy high poly item in the set).  Ninety-three thousand polys.  Even if you like things a bit higher poly and have a high-powered graphics card, that’s just beyond ridiculous, and there is -no good reason- for shoes to be that high poly (for comparison, a normal-poly-amount top will generally be around 3500 polys).

PSA to creators of custom content:

Please look at EA meshes, and try to work accordingly.  You can go higher poly, of course, but 5x “normal” should be about the upper limit unless something is crazy detailed - and even then, detail should only be added with polys where needed, not just stupid high poly all over for no reason.  

And no matter your poly count, high or low, it should be listed numerically, so downloaders can make an informed choice, and it should be listed as a bold, prominent warning if it’s very high.  

Some people have stronger computers and don’t mind or even like things a little higher poly - I’m one of them.  But to give out what is essentially a poly bomb, which will not work properly in peoples’ games because it is so ridiculously high poly… It’s irresponsible, and can cause physical damage to peoples’ hardware.