PSA to downloaders of custom content:
If you are downloading a new mesh, and there is not a poly count somewhere on the download, DO NOT DOWNLOAD IT! There seem to be a lot of creators who either don’t know to keep poly counts low, or don’t care, or somehow think that high poly = good quality. It doesn’t - and some unsuspecting person filling their game with high poly items may end up permanently damaging their hardware due to over-strain.
I just came across a set of stuff with over 1000 notes… with a set of ~93k poly shoes (and that was not the only crazy high poly item in the set). Ninety-three thousand polys. Even if you like things a bit higher poly and have a high-powered graphics card, that’s just beyond ridiculous, and there is -no good reason- for shoes to be that high poly (for comparison, a normal-poly-amount top will generally be around 3500 polys).
PSA to creators of custom content:
Please look at EA meshes, and try to work accordingly. You can go higher poly, of course, but 5x “normal” should be about the upper limit unless something is crazy detailed - and even then, detail should only be added with polys where needed, not just stupid high poly all over for no reason.
And no matter your poly count, high or low, it should be listed numerically, so downloaders can make an informed choice, and it should be listed as a bold, prominent warning if it’s very high.
Some people have stronger computers and don’t mind or even like things a little higher poly - I’m one of them. But to give out what is essentially a poly bomb, which will not work properly in peoples’ games because it is so ridiculously high poly… It’s irresponsible, and can cause physical damage to peoples’ hardware.